Sidequest

Preface

Currently we can control the bird, but we'll just dive into nothingness when we fall off the screen. Let's fix that by adding collision checks between the bird and ground to trigger a game over workflow.

We'll use two types of colliders: a circle collider for the bird, and a box collider for the ground. The box collider will specifically be an Axis-Aligned Bounding Box. This is a rectangle that does not rotate. The circle collider will be used for the bird because the bird rotates, and it better matches the body shape.